The formula for the AST gain (%) A Comrade's Vow provides is as follows:īeware that for hits that BRV Wall Rush, you'll get again the last value when you get wall rushed.
So regardless of whether I'm Lv 1 and have 12 DEF or if I'm Lv 100 and have 111 DEF, the amount of AST I'll gain when hit by a Jecht Stream will be the same, even if I receive 4,000 BRV damage at Lv1 or 300 at Lv100. The way this accessory works is that, whenever you're damaged, the base bravery damage of the attack is taken into account. There are quite a few misconceptions out there about how this accessory works. This is pretty straightforward: Side by Side grants you a 30% AST gain whenever you connect an HP hit, regardless of your BRV number. So if you get a +50% bonus, and you keep using Yuna's Heavenly Strike (the Shiva BRV attack), you'd get 5*1.5 = 7.5% AST gain per attack.įinally, no AST is gained when using an EX Burst. Only the Final Strike set (which I talk about below) and the AI-only accessories give you this bonus (and Artifacts, too, but that's pretty rare to get).īasically AST Charge multiplies the AST gain from all Attack, Hit, A Comrade's Vow and Dash. Beware that the HP hit will never grant you any AST gain unless you have Side by Side/EXP to AST equipped.Īs for the AST Charge bonus, it's like the "forbidden bonus" in D012. For most BRV attacks the gain is 3-5% and for the BRV part of most HP attacks it's 1-3%. AST Charge (Hit) is the amount of AST you get whenever you connect an attack (and keep hitting). However, every time you use a different attack you get a 7.5% gain instead. If you keep repeating it without pause you'll get 0 gain, otherwise you'll get another 5% if you keep using the same attack. This is a 5% gain for the first move you use in a battle. AST Charge (Attack) is the amount of AST you get whenever you perform an attack, regardless of if it hits or not. Let's start by talking about the first two: Dealing HP damage (requires EXP to AST/Side by Side) Receiving damage (requires A Comrade's Vow) The actions that can grant you AST Charge are: Finally, Official ruleset's default AST gain values were used for these tests.ĪST Charge refers to the amount of AST gain whenever you perform an action.
Now I felt this post was needed because 1) there seems to be some misconceptions about how some AST mechanics work and 2) I couldn't believe how underexplored the assist system was after all these years.įor better understanding all results/assist related quantities will be shown as percentage (%), with 50% being 1 AST bar and 100% a full gauge with 2 bars. As such I won't post general info that's common knowledge already. This is my first post and as the title says, it's about in depth assist mechanics for Duodecim. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Hello everyone, I'm NLM, a speedrunner, memer and D012 rookie. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it.
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